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Fort Rox
Table of contents
- Requirements
- Summary
- TL;DRs
- Recommended trap setup
- Cheeses and mouse pool
- Day phase
- Night phase
- Upgrades
- Dawn phase
- Heart of the meteor
- Mana
- More on maps
- Why you would come back
Requirements:
- Ranks: Baron(ess)
- Map piece: Fort Rox Battle Summons
Summary:
Fort Rox is the area in Varmint valley following Claw Shot City and Gnawnian Express Station, and keeps with the Wild West theme. You’re building and upgrading a fort by day in order to properly defend it against hordes of mice by night.
The area is really all about the fort upgrades. Even with better than average traps, you’ll have some lousy catchrates at the start, but you’ll be able to boost them by upgrading your wall, cannon, moat,…
When you’re done with the area, you’ll have 3 new traps and a ticket to a new area: Queso Canyon.
TL;DRs:
- Gather meteorite pieces during day to repair your wall and craft Cresent/Moon cheese
- Defend your fort during nighttime, and gather resources for upgrading in the process
- When you wall is destroyed (or you’ve retreated), use the resources to upgrade your camp
- Repeat until you have enough upgrades to make it through the whole night (into dawn)
- In Dawn, gather Dawn dust to buy traps, Sunrise cheese, and your ticket to Queso Canyon
- Gather portal pieces by doing maps and use the portal to get to Heart of the meteor (need Sunrise cheese)
- Buy the new Meteor Prison Core trap using Meteoric Core Fragment (dropped by Heart Of The Meteor).
Recommended trap setup:
Trap setups below assume you don’t have any Limited Edition traps in your position. If you do, check CRE to see if they perform better or worse than the ones mentioned below.
3 Power types are used in this area: Law, Arcane and Shadow. Once you make it till Dawn, the area provides a new trap for each of these power types.
The choice of trap (type) depends on the phase you’re hunting in. As for the base, make sure you have at least the Aqua base in your possession. Anything better (Spellbook, Papyrus, Rift, …) is a nice bonus.
Day
Mice here are weak to Law-type traps.
If you’ve bothered finishing Claw Shot City, you’ll have the S.L.A.C. II in your posession. It’s generally not considered worth the effort you put in, so if you (like many other hunters) haven’t, you have 2 main options:
- Plain old S.L.A.C. When choosing a charm to boost the catchrate, power seems to be the way to go (check CRE)
- ACRONYM. Wrong power type, I know. Still, without charms it gives a slightly higher catchrate than S.L.A.C.. Choice between the 2 depends on what charms you have available to you
Some numbers extracted from CRE (assuming Gouda, LGS, Aqua base and no charms):
Night
First part of the night is Shadow, second part is Arcane.
- For Arcane, use your best setup. Assuming you haven’t finished Living Garden, that would be ACRONYM.
-
Same for Shadow. If you’re best Shadow trap is Reaper’s Perch or better, use that one. If not, ACRONYM will normally give you a similar catchrate compared to your strongest Shadow trap (check your catchrates to be sure). If you weren’t planning on getting Reaper’s Perch anytime soon, I wouln’t recommend getting it specifically for Fort Rox. Hunting with ACRONYM instead gives you the advantage of not having to switch between Arcane and Shadow anyway.
Regardless of which trap you pick for Shadow phase, I’ll refer to it in the rest of the guide as “your shadow trap”.
Dawn
Use your best Arcane setup
Cheeses and mouse pool
2 Cheeses you may have used before in your Lycan catching days are re-introduced here: Moon and Crescent cheese.
Both are crafted/bought using Meteorite Pieces, but Moon requires additional 2 Magic Essence for 1 piece of cheese. Check the wiki links for the exact formula. Apart from these, store-bought and Super|brie+ work as well, but are not advised during the Night phase
- Day: Use gouda (or Super|brie+ if you want to go a bit faster). Crescent and Moon work here as well, but the numbers don’t show a major difference in drop rate, so avoid them for cost reasons.
- Night: Use Crescent or Moon (the difference between the two is comparable to Gouda vs Super|brie+). Gouda and Super|brie+ will work as well, but they will attract the Battering Ram mouse, which does heavy damage to your wall (even if you catch him)
- Dawn: Same as night, but with the added note that if you do have a limited supply of Moon (from events maybe?), you might want to consider using it here to optimize the amount of Dawn Dust you’ll collect.
Day phase: Collecting meteorite pieces
Day phase is where you start out. All mice here are law type and drop Meteorite Pieces, which you’ll need for 2 reasons:
- Crafting Crescent or Moon cheese
- Repairing your wall.
You’ll come back here often. The idea is that you gather Meteorite Pieces here, “spend” them during nighttime (hunt with the in the form of cheese or watch mice destroy your wall) and then start the process all over.
As you start out, the first thing you’ll have to do is get the first wall upgrade. It’ll cost you 50 meteorite pieces, which will go directly in your 50HP wall (meaning you won’t have to repair it first). Then, gather some more meteorite pieces to craft a batch of Crescent/Moon to start off your first Night run. You don’t need much (go with 20, why not) for the first run, as you’ll retreat as soon as you’ve gathered 1 Howlite to get the first Ballista upgrade (this will significantly boost the awful catchrate you get on the first run).
Sounds grindy. How do I speed this up?
There are a couple of alternative sources for Meteorite Pieces that may be useful, depending on your financial situation:
- Buying Meteorite Pieces from the Kings Cart for 1 KC a piece. There isn’t really a reliable way to get more King’s Credits, so this is not really a sustainable way of getting your materials. Also, you might want to save your credits for more valuable things in the Kings Cart.
- Buying Crescent/Moon from the Marketplace: A fairly reliable way of getting your cheese and it means you’ll only have to gather Meteorite Pieces for repairing the wall. Note that the average gold per hunt you get is not very high (CRE can calculate that for you), so it’s still likely going to be a net loss goldwise
- Fort Rox maps. Normal treasure chests will net you 25 Meteorite Pieces on average, the rare variant 50. More on maps later.
- Trading in Howlite: The Fort Rox General Store allows you to trade in 1 Howlite against 2 (or 3 if you have a train badge) Meteorite Pieces. As Howlite is also needed to perform most of the upgrades, you might want to use this strategy with restraint.
- Tower mana: It’s not the most efficient use of Mana, but with the Spotlight Enhancement upgrade your Meteorite Piece drops will be doubled. I wouldn’t recommend this, as Mana is much more useful during the Night/Dawn phase. More on Tower Mana in the Mana and Upgrades sections
- Honorable mention: Daily Gifts: Meteorite Pieces regularly get picked by the devs as daily gifts. Not a reliable source, but it’s always a good idea to find some more buddies to trade gifts with. Just don’t create a new post for it on Reddit, use this thread instead
Night phase: Collecting howlite and bloodstone
Night is a dangerous time! You need to hide behind the walls you’ve built, and hold out for 130 attacks (hunts) which progress at the top of the HUD. Succesful catches won’t damage your wall. However:
- Each FTC (without mouse stealing resources) will do 3 damage to your wall
- Each FTC (with mouse stealing resources, red box) will do 5 damage to your wall
- Each FTA will do 5 damage to your wall
- Encountering the Battering Ram mouse will do 15 damage to your wall regardless of whether you catch him. Hunting with Crescent or Moon cheese will avoid attraction of this mouse altogether.
- Missing a Nightfire mouse will do 10 damage to your wall.
You’re able to retreat back to the day phase at any time during the night without incurring additional damage to your wall. If you don’t retreat, assuming you don’t reach dawn, once your wall reaches 0 HP, you’ll pass out unconscious from the assault and wake up back in the Day phase with a damaged wall. You’ll need to gather Meteorite pieces to repair your wall and enter the Night phase again.
What’s the point, you ask? Well, the ultimate goal here is to make it through the night and reach Dawn. However, you won’t even get close during your first few runs. Instead you’ll gather supplies (Howlite and Bloodstone) during Night, which you’ll spend on various upgrades to increase catch rate, increase wall HP limit, limit damage by mice,… More on the different upgrades and their effect in the upgrades section. Each upgrade should allow you to make it a bit further into the night, until you finally make it till dawn.
In order to give you an idea on the drop rates of Howlite and Bloodstones, I constructed the following table containing the drop rates per catch (assuming Crescent) per phase of Night. In order to get accurate numbers, you need to multiply this number by your overall catchrate in that phase (check CRE)
Howlite | Bloodstone | |
---|---|---|
Twilight | 0.47 | 0 |
Midnight | 0.54 | 0.15 |
Pitch | 0.52 | 0.28 |
Utter darkness | 0.42 | 0.43 |
First Light | 0.41 | 0.50 |
So, I’ve mentioned retreating. In the first few runs you’ll be collecting Howlite, and won’t make it past Pitch (probably). In this case there is no “cost” to retreating: you don’t lose additional HP, and Twilight, Midnight and Pitch all roughly drop the same amount of Howlite so there is penalty of having to start back in Twilight. So during your Howlite runs, retreat whenever you have enough resources to perform an upgrade.
As you advance further into the night, you might want to be more careful. At some point Bloodstones become an important resource for your upgrades. As you can see in the table above the initial Night phases won’t provide much Bloodstones, so when you’ve made it past pitch you need to compare the ramp-up cost (the number of hunts and Crescent cheese needed to make it through Twilight, Midnight and Pitch) against the benefits of coming back later with an additional upgrade. Cannon-1 and Moat-2 are probably candidates for early retreat, as they don’t require a lot of Bloodstones and you’re still losing a lot of HP in the later phases of night. The upgrades are explain in the upgrades section.
The mice
Except for a couple of exceptions, we can categorize each mouse encountered during Night into 2 groups:
- Weremice: Encountered especially during the first part of the night (Twilight, Midnight, Pitch). Weakness to Shadow trap types.
- Cosmic Critters: Encountered especially during the last part of the night (Pitch, Utter Darkness, First Light). Weakness to Arcane trap types.
Each of these follow the normal 3/5 damage rule for FTCs. As I said, there are exceptions:
- Battering Ram Mouse: 15 damage regardless of catch. Use Crescent or Moon to avoid him.
- Nightfire mouse: 10 damage on FTC. Only available during last part of the night. The Energy Cannon upgrade will guarantee a catch when encountering this mouse
- Nightmancer mouse: Extends night by 3 hunts on FTC (pushes the counter back 3 hunts). Only available during first part of the night. The Sunsilver Ballista upgrade will guarantee a catch when encountering this mouse
Stages of the night
Night is broken up into five stages, each with different mice of different power and damage to your wall, this mechanic we’ve seen before in the Iceberg.
# hunts | Mice | Recommended trap | |
---|---|---|---|
Twilight | 35 | Mainly weremice and Nightmancer | Shadow |
Midnight | 25 | Mainly weremice and Nightmancer. Some Cosmic Critters | Shadow |
Pitch | 10 | ALL OF THEM! | Arcane |
Utter Darkness | 25 | Mainly Cosmic Critters and Nightfire. Some Weremice | Arcane |
First Light | 35 | Mainly Cosmic Critters and Nightfire | Arcane |
Note on Pitch:
This is a short phase, but Pitch can be a real… pitch (haha). Switching to Arcane means you’re also more likely to miss the Nightmancer (yes, he’s still around), which can knock you back into the Midnight phase. Keep an eye on your trap setup if this happens.
We haven’t discussed Mana yet, but a small sneak peak: when activated, it boosts your hunt progression by 2 hunts per hunt. If you want to boost past this area to avoid having being knocked back, you could choose to activate it here.
Sounds grindy. How do I speed this up?
Upgrades
When you’ve collected upgrade materials during night, you’ll be able to use those to upgrade your fort equipment during the day phase. In this section, I’ll briefly explain what the different upgrades are. For a more detailed list, see the wiki.
Howlite | Bloodstone | Description | |
---|---|---|---|
Ballista 1 | 1 | 0 | Decreases the power of Fort Rox Weremice by 50%. |
Ballista 2 | 25 | 0 | Provides a chance to instantly capture Fort Rox Weremice. |
Ballista 3 | 100 | 20 | Instantly defeats the Nightmancer Mouse. |
Cannon 1 | 20 | 5 | Decreases the power of Fort Rox Cosmic Critters by 50%. |
Cannon 2 | 30 | 15 | Provides a chance to instantly capture Fort Rox Cosmic Critters. |
Cannon 3 | 50 | 60 | Instantly defeats the Nightfire Mouse. |
Moat 1 | 10 | 0 | Reduces damage your wall receives by 1. |
Moat 2 | 35 | 2 | Reduces damage your wall receives by 2. |
Moat 3 | 100 | 50 | Reduces damage your wall receives by 3. |
Wall 1 | 0 | 0 | Maximum Health: 50 |
Wall 2 | 15 | 0 | Maximum Health: 100 |
Wall 3 | 40 | 20 | Maximum Health: 200 |
Wall 4 | 150 | 75 | Maximum Health: 350 |
Generally, the first upgrades in a category require only (or mostly) Howlite, and as the upgrades become more powerful they also require Bloodstones. This matches with the fact that Bloodstones are scarce during the first part of night and become more abundant later on, so you’ll have to push further into the night to get those good upgrades.
- Wall: Each upgrade increases the maximum HP of your wall. It’ll take more time to repair, but will allow you to push further into the night.
- Ballista: Catch-rate boosts against weremice and Nightmancer (Sunsilver Ballista upgrade). These will make the first part of the Night (Twilight, Midnight, Pitch) easier, allowing you to push further into the night.
- Cannon: Catch-rate boosts against Cosmic Critters and Nightfire (Energy Cannon upgrade). These will make the last part of the Night (Pitch, Utter Darkness, First light) easier, giving you that extra push to get to Dawn.
- Moat: Decreases the amount of damage done to your wall, with reductions up to 3 damage (e.g. an FTA would only cause 2 damage iso 5).
-
Mage Tower: I’ll go into a a bit more detail here, as the upgrades vary a lot. I still haven’t discussed what Mana is, where you can get it and when you should use it, but I’ll do it soon. Promise. What’s important now is that The effects described here are only in effect when activating the Tower Mana through the HUD. The effects are pretty impressive, but Tower Mana is a finite resource so you won’t have them all the time:
- Spotlight Enchantment: Doubles loot drops of Meteorite Piece, Howlite, or Bloodstone.
- Power Enchantment: Adds a chance to instantly capture any mouse.
- Healing Enchantment: Heals your wall by 1 health after every hunt
- Sunsphere Enchantment: Reduces hunts until dawn by 2 after every hunt
Which upgrades to prioritize?
First, let’s get the Mage Tower out of the way. What you do with this one is entirely up to you. The upgrades aren’t very expensive in terms of Bloodstone/Howlite, but will cost Tower Mana. If you plan to boost your way through Fort Rox, (and spend a lot of money on Tower Mana in the process) make sure to get these as soon as you can, as they are quite powerful. If you’re short on cash, and have a limited supply of Mana, you might want to push it back on the priority list.
Now, for the other ones.
In the first runs you’ll only have access to Howlite, so that’s easy: get Ballista-1, Moat-1 and Wall-2 as the Adventure book dictates. Note that at this point you can still retreat without delaying your progress. Hunt in Twilight/Midnight and retreat as soon as you have the necessary Howlite. Upgrade and go again.
Next up would be Cannon-1, Cannon-2, Moat-2 and Ballista-2. I think the order in which you should do these depends on how easy you can get to Utter Darkness at this point.
- If you’re still only barely getting there, do something like Moat-2 –> Ballista-2 –> Cannon-1 –> Cannon-2
- If you’re happy (enough) with your catchrate during the first part of the night, do something like Cannon-1 –> Moat-2 –> Ballista-2 –> Cannon-2
The rest if very subjective, depending on your setup and luck so far, and has been fuel for many debates. I assume that by now you’ve made a few runs and have a clear idea on what you want to focus on. I’ll just add a small note on Cannon-3 vs Ballista-3: if you’ve had some bad luck with Nightmancer, you’ve probably been eyeing the Ballista-3 upgrade for a while (the push back can be frustrating). I would caution constraint though, and prioritize Cannon-3 to get rid of Nightfire instead. Being pushed back is annoying, yes, but has less impact on the amount of resources you’ll gather in your run.
Dawn phase: Collecting Dawn dust
You’ll find three mice here : Monster of the Meteor, Dawn Guardian and Battering Ram (if not hunting with Moon/Crescent). The damage mechanics stay the same at first, but each catch of the Monster will increase the damage of every mouse by an extra 100%. You can find a table detailing the damage per rage level in the wiki .
E.g. The first time you miss the Monster, the damage of both him and Night Guardian will go from 3 points to 6 points. The next time, 9 points. Then 12. You get it. If for some reason you’re not hunting with Crescent or Moon: Battering Ram damage is not affected by this multiplier.
Shielding charms, if you have any, may be useful here as they prevent red boxes (FTC with mice stealing supplies) which cause more damages. For reference: at rage level 10, a normal FTC causes 33 damage, a red box FTC does 50.
The Monster of the Meteor and Night Guardian mice drop Dawn Dust, which is used for a couple of things:
- Buying the Queso Dowsing Rod: 50 Dawn Dust + Inert Queso Dowsing Rod (dropped by Monster of the Meteor). This is the “map piece” that gives you access to Queso Canyon.
-
Building the new traps: Droid Archmagus and Interdimensional Crossbow Trap. The parts needed to build these are obtained either as rare drops or by buying them in the General Store in exchange for Dawn Dust (you’ll need 500 dust per trap) A couple of drop rates (! per catch, multiply this by your overall catch rate):
- Craft Sunrise cheese to catch Heart of the Meteor (see next section). Costs you 25 Dawn Dust and 10 pieces will guarantee a catch.
- Craft the portal projector to gain access to the Heart of the Meteor (100 dawn dust). See next section for more info
Sounds grindy. How do I speed this up?
- Marketplace: If you have the gold for it, you don’t really need to gather any dawn dust (except for the map piece). Animatronic Bird, Silver Bolt and Sunrise cheese are all available on the Marketplace and the trap parts are relatively cheap at the time of writing.
- Baitkeep or Ultimate charms will allow you to reduce the amount of Sunrise cheese you need if you use them on Heart of the Meteor. Not many hunters with the rank of Baron(ess) have any in their posession, though.
- You might take your chances with less than 10 Sunrise cheese. 10 will guarantee a catch, but each Sunrise hunt increases your chances of a successful catch. If you choose to go down this (risky) road, be prepared to buy them on the Marketplace if it turns out you didn’t get enough. Why? More info in the next chapter.
- Tower Mana can still heal your wall and increase your catchrate (insta-catch). It still doubles loot drops, but that doesn’t work for Dawn Dust. More on Tower Mana in the Mana and Upgrades sections
Heart of the meteor: Getting the Meteor Prison Core trap
Hidden in the Dawn phase, is the “Heart of the meteor” bonus area. If you’ve finished Fiery Warpath yet, it will likely remind you of the Artillery Commander bonus area.
It takes a bit of work to gain access to this area, and gather the cheese for it, but as a reward you get a shiny new law trap: The Meteor Prison Core trap, which is upgradeable in a later area to the more powerful Ember Prison Core trap.
To gain access, you’ll need to buy the Fort Rox Portal Projector from the Fort Rox Cartographer for
- 100 Dawn Dust
- 1 Fort Rox Portal Core
- 1 Fort Rox Portal Console
We covered Dawn Dust in the previous section. The 2 portal parts are acquired by finishing (rare) Fort Rox Treasure Maps. A normal chest will give you roughly a 12% chance of one of the portal parts dropping, rare chests go up to 35%. If mapping confuses you, or you don’t have friends to do them with, look below the section on maps
When you reach Dawn, you can activate the Portal via the HUD. Note, the portal will be destroyed when it opens, so it’s a one time use! Once you go in there’s no coming back without crafting another, so be sure to have your Sunrise Cheese (25 dawn dust each, Cheese Shop) in your inventory and ready to go.
The Heart of the Meteor Mouse is weak to arcane traps, but pretty strong. Have no fear, though: after nine misses she will collapse in exhaustion, and your tenth hunt is a certain catch. Once you do catch her, you’ll be sent back to where you were at Dawn, and your hard earned Sunrise Cheese will automatically disarm. She’ll also drop a Meteoric Core Fragment, which you can take to the Trapsmith to get the Meteor Prison Core trap.
If you have any Sunrise Cheese left, you can sell them on the Marketplace (they usually go for a pretty good price).
It’s worth noting that in this phase, your wall will take no damage and your fort defenses (this includes the Mage Tower) have no effect.
Sounds grindy. How do I speed this up?
- Marketplace: The previous section already mentions you can buy your Sunrise Cheese from the Marketplace or using Baitkeep/Ultimate charms to reduce the amount of Sunrise cheese needed.
- Marketplace: If you’ve done your share of Fort Rox maps, you should have the Portal pieces by now. If not, you can also buy them from the Marketplace. They’re not cheap though!
- Leech Fort Rox maps. See section on maps
- You don’t technically NEED to do this part straight away. The Meteor Prison Core trap gives you a nice boost (especially if you’ve skipped S.L.A.C. II), as Queso Canyon (the next area) also has law-type mice. However, that area also provides the Judge Droid Trap, which is somewhere in between S.L.A.C.II and Meteor Prison Core performance-wise and requires a fairly modest amount of gold. I believe the Meteor Prison Core is still worth getting, but if you’re sick of the area you could come back at a later time with an arsenal of upgraded weaponry.
- Tower Mana DOES NOT WORK HERE. Sorry, no insta-catch bonus here.
Mana
As you may have figured out by now, Tower Mana is a (finite) resource that gives you a number of boosts/benefits when activated depending on how far the Mage Tower has been upgraded (see upgrades). 1 Mana will be consumed per hunt, regardless of how that hunt turned out.
Where to get it?
- Loot drops from Mining Materials Manager(Day) and Night Shift Materials Manager(Night) mice. Best attraction with resp. Super|brie+ and Moon cheese. This will give you a small supply to use in strategic moments, but won’t allow you to keep it on through the whole night.
- Buy in the Fort Rox General Store:
- 1 Tower Mana for 1 Howlite and 2 Bloodstone if you have less than 3 Train badges
- 2 Tower Mana for 3 Bloodstone if you have 3 (or more) Train badges
- Fort Rox maps. Normal treasure chests will net you 5 Tower Mana on average, the rare variant 10. More on maps later.
- Marketplace: Not cheap!
- Donation: You can buy bundles of these for real $$$ in the Premium Shop
- Honorable mentions:
- Ful’Mina: As a baron, you can’t access Moussu Picchu yet, but she does drop it.
- Ful’Mina’s gift: Same story.
When to use it?
I’ll assume you don’t have enough Tower Mana to leave it on all the time. If you do then, well…, leave it on all the time. There are a couple of useful scenario’s I can think of:
- At Dawn. The insta-catch effect might help you get a couple more catches (and more Dawn Dust)
- During night, when you’re THIS close to getting enough materials for the next upgrade, but you might not make it
- During Pitch, if you’re sick of having to switch back and forth between Arcane and Shadow due to the Nightmancer pushing you back 3 hunts
More on maps
I strongly recommend doing maps in this area for a number of reasons:
- They provide a steady supply of Meteorite Pieces and Tower Mana. Not enough to get by on maps alone, but they give a nice boost
- They give a chance of dropping Portal parts to get to the Heart of the meteor. Aside from buying them on the Marketplace, maps are the only way of obtaining these.
- They don’t require any special hunting strategies. Sometimes, maps will have some tricky mice that prevent you from advancing in the area. Not the case here: normal hunting should allow you to get all of the mice (especially if you’re hunting in a team)
I would recommend starting maps as soon as possible to increase your odds of getting Portal parts. That may be a bit tricky at first, as maps contain mice in all phases (Day, Night and Dawn). If you don’t have friends to help you out, you could check the map groups to either leech a fort rox map, or find other hunters in that area interested in doing maps together.
An interesting strategy for getting the Portal parts (you could sell them on the Marketplace) is to finish a Fort Rox map by yourself (leave one easy mouse uncaught) and give away the 4 remaining hunter slots on your map but asking them to send you back any Portal parts they may have received in exchange. This can be an interesting way of making some of the money back you spent on Crescent cheese from the Marketplace, or optimize your chances of getting a Portal part in case you don’t have it yet.
Why you would come back
Not much to come back for. The usual stuff: Maps, Bronze/Silver/Gold Crowns, getting traps you skipped for collection purposes. No theme to collect here.